


The better clubs you have, the better your swing and power are. Those clubs and balls dictate your chances while playing.
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As you progress, you can unlock chests that provide the means in which to upgrade your clubs and balls. You have to use money to enter matches and tournaments, but you also have to use the same money to upgrade your clubs. You see, each step of the way, you’re encouraged to earn money and spend money. Money really does make the world go around in Golf Clash. Progress further and the courses cost in-game money, but they also enable you to win more money. Early on, you only have a beginner’s course available to you that, fortunately, doesn’t cost any money to partake in. That’s fortunate as Golf Clash doesn’t offer a practice mode, so you’re going to have to learn as you go along. It’s the kind of process that really does take seconds to learn. When it comes to putting the ball in, it’s a softer approach but still roughly the same. It requires you to time things well but it’s achievable for players of most abilities. Taking a shot is a matter of lining up the shot, pulling the ball back, and then tapping just as a reticule lines up. Taking it in turns, you make your shots, aiming to get the ball in the hole before your opponent. You quickly dive into a match against another real player (or possibly a bot). The core idea behind Golf Clash is a decent one. It soon leads to a disjointed experience. On the other hand, its use of in-app purchases is pervasive and over the top, leading to you feeling like the only way you can succeed is through paying up to unlock extra bonuses. It offers some easy to dive into 1 vs 1 action, along with a shot system that’s easy to learn but not exactly easy to master every time. Tournament costs are extortionate later onįor a quick hit of golfing fun, Golf Clash is the right kind of game to play. Far too heavily leaning towards 'pay to win'
